Disc Golf Terms - The Basics

Disc Golf Terms - The Basics - Skyline Disc Golf

Disc Golf Angles

Anhyzer or Anny: Inside of the disc lower to the ground.

Hyzer: Outside of the disc (side away from your  body) is lower to the ground.

Anhyzer angle shown Hyzer angle shown

Disc Golf Throw Types

Probably obviously but..

LHBH: Left hand back hand

LHFH: Left hand forehand

RHBH: Right hand back hand

RHFH: Right hand forehand

Disc Golf Stability

Overstable: (RHBH) A disc that curves/fades to the left.

Stable: When a discs flight doesn’t turn. It more or less flies straight.

Understable: (RHBH) The disc turns to the right.

Disc Golf Grips

Fan Grip: A backhand grip, where the fingers are spread out under the flight plate of the disc. The middle two fingers pointed toward the center of the disc. The index finger toward the rim and the pinky wrapped under the rim toward the back. Generally used for shorter distance throws.

Grip Lock: When the disc is released it comes out a tad late, going off target.

Power grip: Thumb on top, all four fingers wrapped under the flight plate with the fingertips on the inside of the rim. Used for backhand max distance throws.

Fan grip shown power grip shown

Disc Golf Form

Push Putt: A putting style with little to no spin. The player “pushes” the disc toward the basket. Kevin Jones is a great example of a push putter.

Spin Putt: A putting style with a lot of spin. Rather than “pushing” the disc toward the basket the player uses an active wrist to generate a lot of rotation on the disc. A very common form of putting.

X-step/Cross step: Most common form of run-up. Named due to back foot reaching behind the front foot before the plant foot comes down.

Disc Golf Shot Types

Flex shot: The disc is released on an anhyzer angle. As the disc travels it goes from the left side of the fairway to the right as well as fighting out of the original anhyzer angle. Eventually finishing its flight on a hyzer angle. This is generally done with discs that are moderately to very overstable.

Grenade: A shot people use to get out of trouble, generally out of the woods or tall obstacles. The disc is thrown upside down (thumb on the inside of the rim, as opposed to the fingertips on a normal Power grip) almost straight up, to get over whatever obstacle and should come straight down on the other side.

Hyzer-flip: A shot where the disc is initially released on a hyzer angle, the disc then flips up to flat and possibly rides to the right a bit. The end of the flight will differ depending on the discs fade. Great for shot shaping, especially in the woods.

Roller: A shot where the disc, literally, rolls on its edge, like a wheel on the ground for the majority of its “flight.” This is usually done with a disc that is moderately to very understable.

Spike-hyzer: Wide swooping hyzer shot with a lot of height to, in theory, land close without rolling or skipping.

Thumber: An overhand throw with the disc flipped over from a tomahawk shot. Thumb under on bottom, fingers on top of the disc.

Tomahawk: An overhand throw with the pointer and middle finger on the bottom of the disc and the thumb on the top of the disc.

Disc Golf Miscellaneous

Air ball: A putt that fails to touch any part of the basket... feels bad man

Air-bounce: When a disc pops up and down abruptly because of wind.

Beat In: A disc that no longer flies like new. As discs wear they become more understable.

Beefy/Meathook: Very overstable disc. A disc that turns to the left on a RHBH throw.

Bomb/Mash/Crush: Getting massive distance

Cut-roll: When a disc lands on its edge and then rolls. The difference between this and a roller is a cut-roll is an air shot that ends up rolling. A roller is in the air for a very short time and is intended to roll for the majority of it’s “flight.”

Flippy/Flip: Very understable disc. A disc that turns to the right on a RHBH throw.

Jail: Landing in a tough spot, no viable option to get out.

Mando: An object that marks where the disc must go around. Typically has an arrow pointing which direction that it must go.

Picture showing a "Mando" marker

Niced: A player complements another player’s shot while it is still in the air. Then, just like the dreaded announcers curse in other sports, something bad happens. The disc goes in the water, catches a tree branch, goes OB, etc.

Parked: Landing close to the basket. The U-Disc app defines it has it being within 11ft.

Running it: When putting, going for the basket rather than laying up. Usually when you’re at a great distance or have problems or hazards behind the basket

Spit out/Chain out: An attempted putt where the disc hits a lot of chains but doesn’t stay in the basket.

Tester: A decently long putt. Not a gimmie but not super far either.

Tombstone: when a shot lands with the disc spiking into the ground, resembling a headstone.